This patch has fixed a lot of the different types of “runs” people have been doing. While that isn’t all, it is good to see Blizzard staying on top of completely insane farming routes.
Wait, didn’t I just post a video showing one the other day? Yeah, I did and will continue doing so. Why? That’s what a lot of people like to see and learn about. Don’t worry though, I will keep other types of videos coming as well.
Here’s the important changes and fixes that this patch 2.0.2 is bringing us.
Finally, getting rid of the ding in communities and clan chat. I listed this first since it fixes one of the biggest annoyances I’ve had since patch 2.0.1.
Fixing the Mira runs and Caldeum Refugees. Good for the game long term to see this extremely high XP spots nerfed.
Level 60 crafted amulets are back and can be crafted now! That’s really nice, once the servers come back up I think I’m gonna craft a few.
The act 2 keywarden Sokahr’s reflect damage has been nerfed a bit. I really bet a lot of hardcore players are glad to see this. I almost got one shot by him yesterday. I would have hated to lose a character to this in hardcore.
One notable omission from the patch is the guaranteed legendary drop from Skeleton King. I really did expect to see this in this patch. I’m sure it will be one of the top priorities in the next patch. Maybe I should do a post on that while it’s still around.
Anyway, that pretty much sums what I think is important in the patch. If you missed seeing the actual patch notes then head over to DiabloFans to check them out.