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June 28th Hotfixes – Better Drop Chance For ilvl 61 and Above

Thought I would give a heads up about the hotfix that happened today. This is officially the first hotfix that did not nerf anything! Hahaha, Blizzard pushed this hotfix through fast to fix the drop chance for Act 3 and 4 without having to wait for the next patch 1.0.3b.

One thing that kinda drives me crazy is how instead of increasing the drop rates in Act 3-4 Inferno to make it more rewarding, they go and increase the drop chances for all the Acts. Not sure if this will make it worthwhile to farm Act 3 Inferno or just to stay in Act 1 and farm there.

They stated before the game came out Inferno should be a huge brick wall and just for the “elite” players, but now it seems they are trying to make it more accessible to as many people as possible. First the Inferno nerfs, now doubling the ilvl 63 drop rates….it almost feels like they have a lack of direction for Inferno difficulty.

Don’t worry about the next small 1.0.3b patch, it’ll happen next week as far as I know.

Here’s a list of the full hotfix notes:

Items
The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty: The new approximate drop rates are as follows:

Hell – Act III and Act IV

  • iLvl 61: 9% to 13.9%
  • iLvl 62: 1.9% to 3.45%
  • iLvl 63: 0% (no change)

Inferno – Act I

  • iLvl 61: 17.7% to 23.9%
  • iLvl 62: 7.9% to 12.6%
  • iLvl 63: 2.0% to 4.8%

Inferno – Act II

  • iLvl 61: 18.6% to 23.3%
  • iLvl 62: 12.4% to 18.6%
  • iLvl 63: 4.1% to 9.3%

Inferno – Act III and Act IV

  • iLvl 61: 24.1% to 27.1%
  • iLvl 62: 16.1% to 21.7%
  • iLvl 63: 8.0% to 16.3%

Bug Fixes
Fixed a bug with several items that would allow those items to block pathing when dropped on the ground

Bosses
Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

Bug Fixes
Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern) and fixed several additional game and service crashes.